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Introduction

Design Goals

Architecture

Technology Used

Lessons Learned

Presentations

About "The Gang"

 

 

SCOOBY DOO GANG

CHESS MACHINE


Design Goals

Initial Design Goals

  • Speed up original chess program by moving attack, eval, and gen functions into hardware
  • Hardware HCI using alphanumeric LEDs 
    (Note: we changed to a dot matrix LCD during the project, and then abandoned the hardware HCI altogether.)
  • Save/Open play configurations

 

Final Design Goals

  • Software HCI using a "Scooby-style" Visual Basic GUI
    Reasons for change:  Time, inability to get LCD to display data, lack of documentation on LCD, several websites found about people who could not get this LCD working.
  • Speed up original chess program by moving gen onto the FPGA
    Reason for change:  Lack of room on the FPGA to implement all three functions.
  • Save/Open play configurations (limited)

 


Copyright 1999, Scooby Doo Gang.